Patty Jenkins’ foray into the Star Wars universe apparently found its writer, and has past work may be a bit of a surprise to fans of the sprawling sci-fi series. According to The Hollywood Reporter, the man most widely known for a Ricky Gervais comedy will apparently be responsible for penning the script for Rogue Squadron, the highly-anticipated next film in the franchise.
The outlet reported that Matthew Robinson, who co-wrote and co-directed the 2009 film The Invention Of Lying, will be responsible for the script that Jenkins is expected to shoot sometime next year.
Little else is known about the project nor is it clear how long Robinson has been on it, although sources say he is currently furiously keyboarding away on a draft. The project is hoping to go into pre-production this fall for a shoot sometime in 2022. It has a Dec. 22, 2023 release date.
Since the end of the Skywalker Trilogy with 2019’s Star Wars: The Rise of Skywalker, and previous missteps such as Solo: A Star Wars Story, the beloved George Lucas-created sci-fi fantasy has retrenched and been reborn as an acclaimed, Emmy-winning Disney+ franchise that can still influence pop culture. Squadron will be the first feature to come since that rebirth.
Robinson’s best-known work is likely the Gervais-led Invention Of Lying, which drew mixed reviews more than a decade ago. The plot of the movie is simple: Gervais’s character lives in a world where everyone tells the truth, brutally and without remorse, all the time. Until he alone realizes that he can lie. And hijinks, of course, ensue.
That movie had a loaded cast, with Jennifer Garner, Tina Fey, Jonah Hill, and Rob Lowe in the mix. In more recent years, Robinson has written the screenplay for 2019’s live action Dora The Explorer film and also has a number of projects still in the works, most notably the post-apocalyptic Love and Monsters and an Edge of Tomorrow sequel still in development. That pivot to action-adventure movies is likely what landed him the Star Wars gig, but it will certainly be interesting to see just how much humor is injected into the plot once Rogue Squadron sees the light of day in December of 2023.
Quentin Tarantino is infamous for promising things he never delivers. The Vega brothers movie. The Kill Bill sequel. A James Bond movie. A Star Trek movie. The John Brown biopic. The ‘70s-style softcore sex movie. But there’s one promise he’s seemed adamant about keeping: He wants to retire from filmmaking early. At one point he swore he’d only make ten movies. Recently he’s teased that Once Upon a Time in Hollywood, his ninth, could be his swan song. On Friday, to promote his new novel version of the film, Bill Maher did his best to talk him out of this, and given that the normally hyper-articulate Tarantino was left stammering, flinging off excuses his host quickly debunked. Maybe — who knows! — it even made him change his mind.
But there was one tidbit Tarantino squeezed in at the end of their debate — one idea it doesn’t seem he’d ever made public before. Maher, in trying to convince him that he was still evolving as a film director, asked him about his debut feature. “If you were making Reservoir Dogs tomorrow, would you make the exact same movie?” Maher asked him.
“No, of course not,” Tarantino admitted. When Maher asked him if he thought he could make it even better, he replied that the movie, released in 1992, was “a captured-time-in-a-moment kind of thing.” He then dropped a big reveal. “I have actually considered doing a remake of Reservoir Dogs as my last movie,” he said, laughing. He then quickly put the kibosh on it. “I won’t do it, Internet. But I considered it.”
Thing is, it’s not a bad idea. Plenty of great filmmakers have remade their own movies. Hitchcock redid The Man Who Knew Too Much, in 1934 and 1956. John Ford turned his 1934 Will Rogers vehicle Judge Priest into 1953’s The Sun Shines Bright. In 1959, Yasujiro Ozu remade 1934’s The Story of Floating Weeds as, simply, Floating Weeds, and 1932’s I Was Born, But… as Good Morning. Tarantino favorite Howard Hawks remade the screwball Ball of Fire as the musical A Song is Born. And Michael Mann expanded his 1989 TV movie L.A. Takedown, six years later, into no less than Heat.
In other words, not only should Tarantino not retire, he should remake the one that started it all, showing how much he’s changed by dramatically reworking it, maybe even losing some of the iconic bits (the ear scene, “K-Billy’s Super Sounds of the ’70s”), just for fun. After all, he’d be in the same company as such luminaries as Hitchcock, Ford, Ozu, Hawks, and Michael Mann. As Ruben from I Think You Should Leave would say, I think it’s a good idea, and I stand by.
You can watch the Maher-Tarantino debate in the video above. The novel version of Once Upon a Time in Hollywood, which is not quite a “novelization,” hits stores on June 29th.
Diplo is facing some legal trouble once again. According to TMZ, the producer was recently sued by his ex-girlfriend for sexual battery, assault, defamation, infliction of emotional distress, and fraud. In legal documents that the publication obtained, his former partner, Shelly Auguste, claims the DJ reached out to her when she was 17 and “solicited nude photos of her.” They would later meet in person for the first time in 2018 when she turned 21. After Auguste moved to LA, Diplo allegedly tried to coerce her into sex by sending explicit photos of himself in sexual situations.
She adds that Diplo “recorded video of their sexual encounter despite her telling him she didn’t want that” and attempted to “coax her into a threesome with a girl she believes was underaged at the time.” When she declined the threesome, Auguste claims he “forced himself on her as she tried to fight him off.”
The accusations come after Diplo asked a judge to sign a temporary restraining order against Auguste in December, just a month after she accused him of revenge porn. More recently, in April, he sued her and alleged she was stalking and harassing him. Diplo’s attorney, Brian Freedman, spoke to TMZ and denied all the allegations from Auguste.
“As has already been made clear in the restraining order we obtained against this individual, she has repeatedly stalked, defamed, threatened and attempted to shake down Diplo and his family,” he said. “These latest false claims are just part of that ongoing campaign of harassment, and we will not allow them to deter us from pursuing justice against her to the fullest extent possible under the law.”
The Halo TV series apparently has more drama behind the scenes than the video game-based series may actually show on screen when it finally reaches audiences next year. The series has been in the works since 2014, with a number of changes in directors, networks and even the length of its still-awaited first season. And the latest change is apparently the departure of its latest showrunner.
According to the Hollywood Reporter, the two showrunners currently bringing the show to TV won’t be around if there’s a second season. Steven Kane, currently helming the show’s creation in Budapest, will reportedly leave the show for good once things are wrapped up later this summer. That comes on the heels of the series’ first showrunner also leaving in 2019.
Sources tell The Hollywood Reporter that original showrunner Kyle Killen (Lone Star, Awake) quietly departed Halo in late 2019, months after he asked that the Microsoft/343 Industries, Amblin Television and CBS Studios-produced show to hire a second showrunner to oversee production in Budapest so that he could focus on stateside efforts, including scripts and editing. Kane (The Last Ship, The Closer) was hired in March 2019 and has been on the ground overseeing filming in Budapest for the past few years. Kane will exit Halo after he wraps production.
The Paramount+ series had originally been intended for an entirely different network, with Showtime picking the project up before it was shuffled to the Viacom-owned streaming service ahead of its rebrand from CBS All Access. The show is reportedly still in line for a 2022 release, but if it sees a second season, there will apparently be a search for a new showrunner to take the reigns of the Microsoft gaming franchise’s TV edition.
We’ll have to wait and see if we actually get to play Halo Infinite before we see what Master Chief does on TV. Here’s hoping both don’t see any further delays.
Tyler The Creator shared his sixth album, Call Me If You Get Lost, on Friday. The project is his first full-length release since 2019’s Igor which went on to win Best Rap Album at the 2020 Grammys. While all of Tyler’s projects are unique, Call Me If You Get Lost was special in its own sense thanks to contributions from DJ Drama. The present-day record executive is also known for backing several key mixtapes in the 2000s through his Gangsta Grillz series and to the delight of fans, Call Me If You Get Lost was made to sound like a project from that era.
During an interview with Complex’s Andre Gee, Drama was asked how working with Tyler on his new album differed from past acts he collaborated with in the Gangsta Grillz series.
“Normally in these types of situations, if I do a Gangsta Grillz with somebody, they compile their music together and hand it over to me, and then I’ll go in on my own without them and do my thing and return the finished product,” he replied. “With Tyler, it was a little different: I came in, gave him an abundance of things—even more than what I had originally placed—and just gave him enough material to choose from and layer it out.” He added, “It has that Gangsta Grillz feel, but this is Tyler’s album. I wanted to relinquish some of the control and let him do what he always dreamed about.”
Altogether, Call Me If You Get Lost presents 16 songs with features from Frank Ocean, 42 Dugg, Ty Dolla Sign, Lil Uzi Vert, Pharrell, NBA Youngboy, Lil Wayne, Teezo Touchdown, Domo Genesis, Brent Faiyaz, Daisy World, and Fana Hues
Call Me If You Get Lost is out now via A Boy Is a Gun/Columbia. Get it here.
Some artists covered here are Warner Music artists. Uproxx is an independent subsidiary of Warner Music Group.
Rick and Morty‘s fifth season is well underway, and ahead of their second episode Adult Swim released another cold open from the new season days before it airs on Cartoon Network. This time, however, we’re seeing something that wasn’t revealed in concept art more than a year ago. Also, the two apparently plan to find and kill god.
The cold open shows Rick and Morty gulping down food at the breakfast table and, when asked about it, Morty matter of factly says that “we’re gonna kill god” after Rick called it a “big day.”
“Christian God is real, he’s been asleep for thousands of years,” Rick says. “We’re gonna sneak up there and kill him.”
The two seem pretty excited about it, going on and on about how they plan to do it. But things go awry pretty quickly, with aliens crashing in to kill the whole family before the video then shows another Sanchez family quite literally hunting Mr. Poopy Butthole with a target on his back.
Apparently, that family with the duo hoping to kill god was just a decoy family, and its demise means trouble for the “real” Rick and Morty featured in the episode. Rick says it’s time to pack their bags, which means we might be in for a road trip on Sunday night. Maybe we’ll learn a bit more about god in that one, too.
Back in 2004, an MMO was made as a follow-up in the popular Warcraft series. Done with real-time strategy, Blizzard decided to expand the world they had created with World of Warcraft. It has been 17 years since then and to say that they found a gem would be an understatement.
World of Warcraft has survived multiple console generations, massive changes in technology and multiple attempts by others to replicate their formula. But nobody has been able to replicate the longevity of WoW. With Shadowlands Chains of Domination (also known as patch 9.1) releasing to the world at large on June 29, it is another part of one of the most impressive feats in gaming. A game that is still interesting after all this time and in a lot of ways feels fresh and new.
“Being in touch with the game, playing the game ourselves and listening closely to our community [are the keys to longevity],” Ion Hazzikostas, Game Director of World of Warcraft, said to UPROXX. “One of the challenges of continuing to evolve and update World of Warcraft is striking a balance between sort of catering to the desires for people who have been playing the game for 15 years in some cases and are still looking for something that is this mix of, you know, not too drastically different from what they’ve grown accustomed to, but fresh and new. And not just a retread of the same old, same old while still keeping the game accessible and bringing in new audiences where we can.”
This is a problem that more developers are going to come across as major games move in a more service-based direction. Focus too much on keeping the original adopters happy and it will eventually become too inclusive for new players, but those players are also your biggest fans. Ignore them for new players and they will eventually leave. The average lifespan of even the most popular games, however, is usually about the length of a console generation. WoW is a PC game that has been walking that line for four of them.
“I think one of the ways we’ve done that is to have our expansions and all of our updates to the game be a mix of sort of the evergreen, bread-and-butter foundations of World of Warcraft.” said Hazzikostas “Like our outdoor world, questing storytelling five-player cooperative is 10 to 30 player cooperative raids and player-versus-player content. But also have brand new features that are focused and restricted to a specific expansion such as the roguelike tour, or Tower of the Damned. That’s one of the centerpieces of Shadowlands.”
Shadowlands, and patch 9.1, has been one of the biggest updates WoW has ever seen. It took a 17-year-old game and made it more streamlined. It used to be that when a player entered into WoW they started in the exact same tutorial areas that players had been using since launch. They then had to play through essentially every expansion to try and reach endgame content and play with their friends. If they managed to get through all of that, then they could start playing the game the way it was intended to be. That became something developers saw as too inclusive, so they added level squishing: A way to help players level up faster and reach late-game content sooner. Basically, players can now experience more of WoW faster. It even featured a new tutorial area for players so they can get a better idea of what modern-day WoW is like.
“I think we realized that over time as we add new content to the game and new contents of the game at successive updates, that the pacing was starting to breakdown,” said Hazzikostas “We were having to rush players through all that content so they could get to their friends, so they could get to the current endgame in a way that made it feel really disjointed, and so the level squish wasn’t just about reducing the number of levels or making it faster, but allowing players to pick one of multiple expansion storylines to play through so that they could have a single cohesive storyline and a well-paced experience that would segue them into the current expansion.”
A game as massive as WoW needed something to bring in new players because there are always going to be people that want to try it after years of hearing good things. Even if it’s just to see what it’s like. A new tutorial area is a good place to start, but a lot of these changes also offered replay value for longtime players. Creating a new character in the past meant going through a decade-plus of expansions just to reach the same point as their current character. Now it’s way more feasible to make repeat playthroughs fun.
Of course, how veteran players choose to tackle WoW is another challenge that developers have to consider. This is not the same game that launched in 2004 where everyone got to the end, did some raids, and completed quests. Players have been mid-maxing their characters to their preferred way to play the game for over a decade now. Raids, PVP, Mythic+, collecting every kind of item, this is an MMO and at the end of the day the true fun in an MMO is what the player makes of it. Catering to so many different playstyles is a challenge that has to be considered in every update. Including patch 9.1.
“Over time our community figured out how they enjoyed spending their time in the game.” said Hazzikostas “Some of them were collectors. Some of them were completionists. Some of them wanted World PVP, some of them wanted more structured PVP. And I think we have over time continued to broaden the game to create this sort of metaverse of sorts where a ton of different people can come together and congregate.
“A lot of the time when we get feedback from our community they’re often frustrated that we’re not just paying attention to their preferred playstyle. If you’re all about PVP you wish we would spend all of our development resources on content for PVP and new Arena Maps and class improvements,” he continued. “But if we did that, that would come at the expense of the broader portion of the game and the same is true for raids, for dungeons and for everything else. But I think by trying to maintain and nurture a broad and diverse world, we’ve created an enduring community that kind of interconnect and have stood the test of time.”
The last major expansion to the game was when Shadowlands launched in November of 2020, and besides few smaller patches that was what most players had to work with for quite some time. For a game that is famous for consistent updates it, in a lot of ways, felt like a content gap. And while the wait was longer than players may be used to, devs are still excited for this new update.
“I think really the team as a whole has knocked it out of the park on this one.” said Hazzikostas “I am really excited about our mega-dungeon Tazavesh. It’s loosely inspired by something like the Gringotts Heist from Harry Potter. It’s a bit of a light-hearted diversion where we’re delving into this extra planar market, run by mysterious group known as the brokers, who are sort of, interdimensional collectors of curios and artifacts. And they have a couple of powerful things that we need to get ahold of, but it’s a range from awesome high fantasy to whimsy and the team had a ton of fun making it. I can’t wait to see players jump in there”
The battle between Justin Bieber and French dance duo Justice continues. The latter sent a cease-and-desist letter to the singer earlier this year claiming that the logo on Bieber’s album was a copied version of the duo’s own logo. Three months after the letter was sent to Bieber, Justice’s Gaspard Augé spoke about the issue in a interview with The Guardian.
“Though Bieber is from Canada, his actions fit this mindset of American hegemony: ‘Oh well, it’s just a small band from France, I’m sure we can take their name, nobody will care…’” Augé said during the interview. “Obviously, we don’t own the word ‘Justice’ and we don’t own the cross. But [Bieber’s] management got in touch first to ask where our logo came from, so it’s not some unhappy coincidence. To me, it’s a very conscious rip-off. And that’s where the problem is.”
It was first revealed that Bieber reached out to the French duo after Justice’s co-manager made the reveal at the time of the cease-and-desist letter. “Through your illegal co-opting of the Mark, you are now subject to immediate legal action and damages including, but not limited to, punitive and injustice relief,” the letter read. “Not only was Bieber’s team actually aware of Justice’s use of the Mark, they sought to use the same artist to essentially duplicate it for the Album. This is textbook bad faith and willful infringement.”
The Tour de France is back to having spectators along the race course, and it seems like those fans are out of practice when it comes to not wrecking a ton of riders.
The first stage of the legendary cycling event started Saturday, and with it came the event’s first major crash. But this time it wasn’t anyone in the field to blame, but a fan who had a sign that read “allez opi omi” on it and got right in the way of riders. A bike collided with the sign, went down and the result was, uh, a disaster.
You can see the video here of a fan on the left side sticking a cardboard sign out too far, as a rider slams into it and tumbles over, starting a massive pile-up.
Believe it or not, there are some non-alcoholic beers out there that don’t suck. Trust us, we find that statement as hard to believe as you do. Non-alcoholic beers have long been reviled for being flavorless or, worse, tasting really bad to the point of being undrinkable. But times have changed and breweries have begun taking their non-alcoholic offerings much more seriously than in years past — recognizing that there are plenty of people who like the “beer experience” without the beer buzz.
Before we dive in, it’s worth noting that almost all “non-alcoholic” beers are not “alcohol-free.” Most non-alcoholic beers have 0.5 percent or below ABV. We could get into how alcohol is stripped from beer and the science behind it… if we had a day or two to chat. For now, just know that a true 0.00 percent non-alcoholic beer is very rare.
Let’s dive into ten non-alcoholic beers that are pretty damn palatable and deliver on the beer vibes without sacrificing flavor or satisfaction. If you want to give any of these a try yourself, just click on the price links.
This is a classic German wheat beer made with malted barley, malted wheat, hops, yeast, and water with a touch of added carbonation. The beer is also designed to be a post-workout sip (seriously). The beer is built with vitamin B9 and a touch of sodium that makes it fairly isotonic.
Tasting Notes:
You’re greeted with a clear sense of creamy wheat and light fruit, florals, and bottled honey. There’s a light green grass note with a hint of savory herbs next to a touch of rye bread and bright citrus. The overall texture is still very robust with a slight thinness thanks to the green grass, florals, and herbal notes.
Bottom Line:
This is probably the most crushable beer on the list, especially on a hot day. This is also my personal go-to non-alcoholic beer. You only really notice that it’s non-alcoholic beer after the second half-liter when no buzz arrives.
This crafty non-alcoholic IPA is all about amping up the hops to bring the big flavor notes to the forefront. The beer is made with a classic ale mash of barley, yeast, and water. It’s then dry-hopped with a medley of Yakima Valley hops including Citra, Mosaic, Columbus, Tomahawk, and Zeus hops.
Tasting Notes:
Like Lagunitas IPA, this balances the caramel malted base well with a dank and slightly fruity/floral hop brightness. There’s a clear bitter dankness with orchard flowers next to a dry straw that’s all countered by a rich caramel malty body.
Bottom Line:
The sip is much thinner than the classic Lagunitas IPA but still packs a nice, flavorful punch.
Beck’s German pils is a pretty classic, albeit very standard German lager. Their non-alcoholic version holds onto the traditional German pilsner traditions while stripping the alcohol away.
Tasting Notes:
This has a nice straw nature that draws you in. There’s an easy dose of bitter yet floral hops that just touch on a piney dankness. The malts are more prominent and lean towards a bready note with a hint of sweetness.
Bottom Line:
Ah, good ol’ Beck’s Blue. It feels more like Beck’s Light than a non-alcoholic beer. This is super refreshing and very easy to drink on a hot day while still feeling like a light lager. What more could you want?
This is a classic German wheat beer made with simple ingredients. The beer is also very enticing when looking at the calories, clocking in at 74 calories in a half-liter bottle. The exact same wheat beer from Weihenstephaner with 5.4 percent ABV has 215 calories for the same size bottle.
Tasting Notes:
There’s a bright citrus note with plenty of grassy florals from the nose onward. A hint of banana and clove lurk in the background while a touch of salted seltzer water cuts through the creamy, wheated maltiness.
Bottom Line:
The Germans really know how to hit it out of the park with their non-alcoholic wheat beers. This list could have just been Germany’s non-alcoholic wheat beers if you could get them all in the U.S. Anyway, this is another one of those beers that you probably won’t even notice is alcohol-free, especially while quaffing it on a hot summer day. (Unless, of course, you’re chasing a buzz.)
Clausthaler is an old-school non-alcoholic beer that still delivers. The German brew sort of changed the game back in the day by dry-hopping their alcohol-free brew with Cascade hops to really amp up the body of the beer.
Tasting Notes:
You’re greeted with a mix of dry and dank hops, caramel malts, and a touch of lemon oils. The malts are really the highlight as they add a rye breadiness next to the caramel sweetness as the hops take a backseat and fade towards a mild bitterness.
Bottom Line:
This is still perfectly fine for what it is. It’s also east to find, which is a nice perk.
Brooklyn Special Effects Hoppy Amber Non-Alcoholic
This crafty non-alcoholic beer is all about the taste. Instead of stripping out alcohol after the beer is brewed, Brooklyn uses a special fermentation that draws out the flavors without converting all the sugars into alcohol. The brew is then dry-hopped with Citra and Amarillo hops to really amp up those beer notes.
Tasting Notes:
The beer opens with a light pale ale vibe. There’s a balance between the floral and mildly lemony hops and caramelized malts. The beer has a light touch that’s slightly dry and effervescent. The best descriptor for this is that it’s “clean.” It has this clean taste of malts, hops, and fizz that work well together.
Bottom Line:
This is pretty light but still feels like a crushable beer. There’s real body there and you know you’re drinking beer.
This is the only true “alcohol-free” beer on the list and one of the only mass-produced 0.0s in the world. The beer is double brewed with Heineken’s typical mix of barley, yeast, water, and hops. Then they use a vacuum distillation process to remove all the alcohol while leaving the sudsy beer behind.
Tasting Notes:
This doesn’t really taste like classic Heineken at all. There’s a slightly floral note that leads towards an almost hard seltzer vibe that’s been touched by malts and hops. The malts have a cereal graininess (dried corn maybe) that lead towards a bitter hop note — enough to remind you this is still, indeed, a beer.
Bottom Line:
This is much more like a beer-flavored hard seltzer than a beer. That being said, it’s very drinkable and a truly alcohol-free beer.
Athletic Brewing focuses on brewing up quality non-alcoholic beers. Their IPA is made with malts and oats from the U.S. and Germany. The brew is then spiked with Pacific Northwest hops, adding a classic West Coast IPA vibe to the sip.
Tasting Notes:
There’s a nice matrix of citrus punch with grapefruit, orange, and lime mingling together. The taste has a caramelized malty base that serves as a foundation for citrusy and slightly dank hop bitterness. The beer has a heft to the body that’s rare for non-alcoholic brews.
Bottom Line:
This is one of those beers you could blindly serve a beer drinker and they’d never guess it was the non-alcoholic pick. It’s pretty damn close to the alcohol-filled real deal and serves as a solid, yet standard IPA.
This beer is rendered with a classic German wheat beer base of malted wheat and barley, yeast, water, and Herkules hops. That beer is then cut with a lemon-lime-orange soda to make it a radler. This does add a little sugar to the mix but also cuts the ABVs down even further.
Tasting Notes:
This is pure lemon soda with a wheat beer edge. The hops are an afterthought as the sweet and bready malts lean towards a hint of clove and banana while the soda pop creates a sweet and ultra-refreshing presence through the whole sip.
Bottom Line:
This is a refreshing, fizzy lemonade with a touch of beer maltiness. It’s a summer crusher through and through.
This Irish dry stout was formulated to bring deep and bold flavors into a non-alcoholic beer experience. The brew is made with deeply roasted barley and chocolate malts and is then hopped to add that old-school Irish stout-iness.
Tasting Notes:
You’re met with notes of dried almond, rich honey, and espresso bean bitterness. The body of this beer is much closer to a fizzy and light Guinness Export than the nitro-infused creamy stouts that most people drink. There’s a clear sense of bitter dark chocolate, honey-roasted nuts, and slightly dried tobacco leaves.
Bottom Line:
Not all non-alcoholic beers need to be light lagers or pale ales. This stout is the only one I’ve sampled that even comes close to the real thing. It’s definitely lighter than most craft stouts, which makes it a viable summer pick, but still packs a pretty big flavor punch.
As a Drizly affiliate, Uproxx may receive a commission pursuant to certain items on this list.
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Cookie settingsACCEPT
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.