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Lindsay Lohan Was Supposed To Appear On Season 2 Of “Ramy” But Didn’t Show Up On Set


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Donald Trump Used T.I.’s ‘Whatever You Like’ To Slam Joe Biden And T.I. Is Not Happy

Despite artists from across the spectrum voicing their complaints every time Donald Trump misappropriates their music to serve his political ambitions, the man just can’t seem to shake the habit. The latest musician he’s incensed with his unauthorized use is T.I., who reacted harshly to the former television host’s anti-Joe Biden jingle repurposing T.I.’s 2008 mega-hit “Whatever You Like.”

Trump, who loves reposting videos and memes that show support for him and/or derision of his opponents — no matter what the source — posted the video to his Snapchat Story. The lyrics of the song are swapped out on-screen, attacking Trump’s presumed opponent for the 2020 Presidential election. “I don’t want Joe Biden,” the lyrics read, upending the original lyrics, “I want yo’ body, need yo’ body.”

Through representatives, T.I. issued a statement decrying the misuse of his track. It reads, “The video distorts lyrics from his #1 charting song by misrepresenting the lyrics through text language and distortion of his recorded voice. It goes without saying, that T.I. would not in any way ever support the divisive policies and destructive propaganda of Trump. The people of our country deserve far better than this.” The statement is pretty consistent with T.I.’s prior protests against Trump’s rhetoric and supporters.

Of course, the most distressing bit of the above story might be that Donald Trump still uses Snapchat, but considering how he uses Twitter, it’s probably best that he never figured out Instagram Stories — or God forbid, TikTok.

Listen to T.I.’s hit song “Whatever You Like” above.

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FedEx Seriously Responded To Hilarious Joke Complaints About A Lady Gaga Promotional Stunt

Lady Gaga has a new album, Chromatica, coming out tomorrow, so naturally, she is deep into the process of promoting it. She did so yesterday with a post on Instagram which gave the impression that she was personally delivering physical copies of the record to stores. Sharing photos of herself in a big, Chromatica-branded truck, she wrote, “Delivering #Chromatica myself to every retailer around the world… in Chromatica time and distance do not exist.”

It is doubtful that Gaga truly drove that truck all over the planet (or personally delivered any copies of Chromatica at all), but that didn’t stop her fans from submitting complaints about Gaga’s delivery practices to FedEx (who, by the way, was not at all involved in this endeavor).

A fan tweeted one of Gaga’s photos at the @FedExHelp account on Twitter and wrote, “this woman almost hit me while driving down my block delivering packages for you. I wrote her plates down just in time.. it read ‘PSSYWGN’ please do something immediately.” Sure enough, a representative responded from the account, writing, “I’m sorry to hear of this incident. Please DM as much information as possible. Name, address, phone number, email address, truck number, and if it was a FedEx Express, Ground, or Home Delivery truck so that I can report this to the appropriate station.”

Another fan responded, “This same woman threw a package at my head and called me the f word,” and that tweet elicited a similar response from @FedExHelp.

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Tayla Parx’s ‘Dance Alone’ Is A Groove-Driven Reflection On Human Connection

Dallas-born singer Tayla Parx captivated audiences with her mesmerizing vocals on last year’s debut album We Need To Talk, expertly blending R&B with cutting-edge pop. But Parx is already setting her sights on the future. The singer returns with “Dance Alone,” a shimmering effort designed to get listeners up on their feet.

With “Dance Alone,” a bass guitar opens with a funky riff highlighted by shimmering tones. Parx’s breezy vocals arrive, infusing the groovy beat with her lilting lyrical delivery. “‘Cause I don’t want nobody unless that somebody is you / If I had anybody I would want somebody like you,” Parx sings.

In a statement alongside the dance-ready track, Parx says the song is a reflection on the energizing nature of human connection, which is something many of us are missing right now: “‘Dance Alone’ is about that deep desire to connect with someone in order to cope. We all have that special someone who makes us feel things where we literally ache for them or feel for them. It’s about human connection, which we all desperately need right now, and how we realize we are not alone,” Parx says.

Listen To “Dance Alone” above.

Tayla Parx is a Warner Music artist. Uproxx is an independent subsidiary of Warner Music Group.

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The ‘South Park’ Guys Are Thankful That Studio Ghibli’s Movies Are Finally Available On Streaming

An HBO Max subscription is worth it for the Studio Ghibli library alone. It’s the first time Hayao Miyazaki’s animated masterworks, like My Neighbor Totoro, Spirited Away, and Kiki’s Delivery Service, have been licensed to a streaming platform, making it that much easier for kids (and adults) to learn that Ponyo, the fishy in the sea? She loves ham.

Kevin Reilly, chief content officer of HBO Max, told the New York Times that the Ghibli deal was a “serendipitous moment,” as Miyazaki has described himself as a “man of the 20th century” who doesn’t “want to deal with the 21st,” and it was only last year when a representative for the studio claimed they don’t “make their films available digitally… anywhere in the world.” But here we are, with Howl’s Moving Castle available on streaming, much to the delight of South Park creators Trey Parker and Matt Stone:

“I knew it was revered,” Reilly said of the news that the Ghibli films would be streaming, but he also noted that the announcement signaled to industry insiders “what we were reaching for, what kind of things we wanted to bring into the fold… When we were closing the South Park deal, Trey Parker and Matt Stone said, ‘Hey man, that really meant something to us when you brought in Ghibli.’”

The Simpsons and Bob’s Burgers have done Studio Ghibli tributes, and South Park could, too. As long as it doesn’t involve Cartman setting Totoro on fire or making Chihiro eat her parents. Ghibli might be the one thing Parker and Stone hold too sacred for mockery, though.

(Via New York Times)

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Freddie Gibbs And Alchemist Appear To Be Releasing A Joint Mixtape With A Rick Ross Feature

Just a few months removed from his and Conway The Machine’s Lulu EP, The Alchemist has apparently linked up with another gritty street rapper for a second joint project this year. Sharp-eyed Twitter users used to Shazam to backtrace a few snippets played by rapper Freddie Gibbs during a recent Instagram Live session to determine that the tracks hailed from an upcoming project apparently called Alfredo — Alchemist and Freddie’s names jammed together. Screenshots posted to Twitter depict an album cover that mirrors the iconic logo from the Godfather series, with Freddie’s hand holding a marionette control bar and the strings replaced by the titular Italian noodles.

The Shazam rabbit hole suggested that features on the project would include Conway’s Griselda records compatriot Benny The Butcher, Conway himself, coke rap maestro Rick Ross, and Tyler The Creator.

Freddie Gibbs has shown a penchant for collaborating on full projects with one producer. His Piñata and Bandana albums with Madlib have become fan favorites, while he previously worked with The Alchemist on their joint tape Fetti, which also featured Curren$y. While there’s no solid information on Alfredo‘s release, Freddie did “like” several tweets about the album and tweeted that something would come out on Friday.

Stay tuned and check out the preview of Alfredo above.

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UPROXX 20: ‘Space Force’ Actress Tawny Newsome Enjoys A Good Cajun-Style Crab Boil

Tawny Newsome is no stranger to holding her own alongside high-profile (and extremely funny) co-stars like Hank Azaria (in Brockmire) and, now, the likes of Steve Carell and John Malkovich. Her latest gig happens to be Netflix’s Space Force, the much-anticipated reteaming of The Office‘s Carell and creator Greg Daniels that is nearly upon us. The show launches on May 29 and features Tawny as Angela Ali, a helicopter pilot for the sixth branch of the U.S. Armed Services. Let’s just say (without giving too much away) that both Angela and the actress who plays her, who’s steadily becoming a comedic force in her own right, are ready for liftoff.

Tawny recently took some time to participate in our vaunted twenty questions questionnaire series.

1. You walk into a bar. What do you order from the bartender?

Oh damn, the second we are allowed in a bar again, I’m going straight back to my Midwest college roots and doing a bourbon neat with a just-below-room-temp Miller High Life.

2. Who’s your favorite person to follow on Twitter and/or Instagram?
Jaboukie!

3. What’s currently waiting for you on your DVR or in your streaming queue?

The last episode of Homeland. I can’t bring myself to watch it. I need to believe Carrie and Saul are still out there, running around, doing spy stuff, and falling for the wrong lovers. I need to!

4. It’s your last meal — what are you going out with?

If it’s natural causes, I want something fancy like a pâté and a crisp white wine. (She died how she lived.) Freak accident? Gimme everything from Taco Bell. (Life is chaos and death should be a party.) If I’m murdered, a big cajun-style crab boil. (You wanna kill me, you’re gonna have to deal with a nasty ocean mess.)

5. What websites do you visit on a regular basis?
Outbound Collective for adventure planning, Minimalist Baker for recipes.

6. What’s the most frequently played song on your mobile device?

This is a wild one but, right now, it’s “Hold the Line” by Toto. I’ve been playing a lot of drums lately (hell yeah, quarantine). This is a nice, quick one to practice to.

7. If you could go back and give your 18-year-old self one piece of advice what would it be?

Get a full-length mirror, you absolute clown.

8. What’s the last thing you Googled?

The chords to Chaka Kahn’s “Ain’t Nobody.”

9. Dogs or cats?

Cat if it’s mine. Dog if it’s someone else’s.

10. Best concert of your life was…?

Stevie Wonder at United Center. Songs in the Key of Life. He did the album front to back. It was transcendent.

11. What book are you most likely to give as a gift?

Whichever one I JUST finished and won’t shut up about, but will 100% forget months later when you tell me you’re finally reading it.

12. What’s the nicest thing anyone has ever done for you?

My husband does so many sweet, thoughtful things for me every day that it’s very hard to pick just one. So it would really be a pile of his tiny, sweet gestures. Like “Gave me the last tortilla” and “Held my hand on every airplane ever” and “Called Verizon” etc.

13. South Park or Family Guy?

I mean, sure.

14. You have an entire day to do whatever you want. What would you do?

Morning hike someplace remote and weird, then a Korean spa ($20 gets you half a day of bohemian luxury, plus there’s lunch!), and dinner someplace with oysters.

15. What movie can you not resist watching if it’s on?
Housesitter. Can’t resist Goldie Hawn, can’t resist tales about harmless con artists. It hits all the marks.

16. The sports team or teams you’re most passionate about?

This is a trap, and I won’t be fooled so easily.

17. Where did you eat the best meal of your life?

The French Laundry. BOUGIE ALERT. Sorry. I know. I took my Dad for his 60th Birthday, and it cost as much as my Chicago rent at the time, but it was very worth it.

18. The last movie you saw in a theater?
Cats! And I kinda hope it stays that way

19. Who was your first celebrity crush?

Alexander Siddiq. Deep Space Nine‘s dreamy Dr. Bashir had my heart from a young age.

20. What would you cook if Nic Cage were coming to your house for dinner?

Okay, we are gonna throw a pizza in the oven and open some mediocre wine. I don’t have time to flex my culinary skills, we gotta get to the bottom of WHY Nic is in my home. We all will need answers here, and I will need to focus. The coq au vin can wait.

PREVIOUSLY: Rory Scovel

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Lil Nas X And Kacey Musgraves Covered ‘Sesame Street’ Classics On Elmo’s New Talk Show

Elmo has been a Sesame Street star for decades, but after all this time, there are still things in show business the fuzzy red monster hasn’t done. Now, though, he has crossed one off his list: He is the host of The Not-Too-Late Show With Elmo, a new late-night (but again, not too late) talk show on HBO Max. The series started streaming yesterday, and Elmo already has some all-star musical performances in the books.

Lil Nas X stopped by the program to cover the timeless classic “Elmo’s Song” alongside the song’s namesake. For the second half of the song, Elmo bestowed the ultimate honor upon his guest by re-branding the tune “Lil Nas X’s Song.” Also appearing on the show was Kacey Musgraves, who took the stage and busted out a lovely acoustic rendition of “Rubber Duckie”

Ahead of the show’s premiere, Sesame Street shared a preview of the first episode, which featured the Jonas Brothers on as guests. Elmo came in hot with the hard-hitting questions, beginning the interview by asking the brothers to make goofy faces. Nick, Joe, and Kevin also stuck around to sing a song about brushing your teeth.

Watch clips from The Not-Too-Late Show With Elmo above and below.

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Lisa Kudrow Explained Why Matthew Perry Stole This “Friends” Prop For Her And It’s Hilarious


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‘No Man’s Sky,’ ‘Fallout 76’ And Life After Launch For Games Seeking A Second Chance

The most infamous disaster in gaming history has inspired pop culture and sparked an excavation in New Mexico to prove it wasn’t an urban legend. The failures of 1982’s E.T. the Extra-Terrestrial on the Atari 2600 are legendary: the game was a buggy disaster that mostly entailed falling into and crawling out of an endless string of holes. The movie tie-in was such a bust that thousands of unsold copies ended up in a landfill and became an infamous lesson in failure. It’s also something unlikely to ever happen again in an industry where no game is truly unfixable.

In an industry more crowded than ever, modern video games are often released as works in progress. Even the most well-made and crowd-pleasing game may contain small bugs and require updates. These patches fix problems and add new experiences to the game that create added value. And while they open the door for frustrating add-on cost with DLC and microtransactions, in the right hands it’s a system prevents outright disasters like E.T. from ever happening again.

That doesn’t mean gaming is without disappointing titles. Bad games still hit the market and highly-anticipated titles can still miss the mark. But those failures can sometimes be mitigated, and given time some games have risen to the level many hoped they’d reach when their first looks caused reason for excitement in the first place. The clearest example of a game that underwhelmed after sky-high expectations was No Man’s Sky, which was released in 2016 to a decidedly lukewarm reaction amid a mountain of hype and anticipation. The 2013 reveal trailer promised to be real footage from the game, which populated its vast planets and ecosystems as entirely procedural.

No Man’s Sky promised a universe of 18 quintillion planets filled with diverse wildlife and secrets to uncover. The hype was so big after its E3 trailer that Hello Games got death threats when the game was delayed a few months. And the actual release, though reviewed positively by some, largely disappointed. Multiplayer was put on the shelf for years, one of many features missing from the initial pitch. The vast universe of the game felt sparse and empty, and once you got over the visuals of random planets and creatures, there just wasn’t a whole lot to do.

For many who spent $60 on release day, buyer’s remorse was instantaneous. To this day the hype and marketing has negatively impacted the reputation of a game that’s changed considerably in the nearly four years since its release. In that time, Hello Games has rolled out many of its initial promises and then some. I bought it in September 2019 for $20 and got more than my money’s worth. The game is sprawling and expansive — earlier that month, it put out its Beyond update. Players can now grow “living ships” out of eggs and take part in multiple narrative arcs, with both solo and multiplayer missions.

It’s far from perfect, and can tend to be grindy and sparse in moments. Even now, it still has its bugs and quirks — the animation can be janky and I’ve had some freezes and save glitches that have frustratingly lost me a few hours of play — but it’s a title that also has missions and objectives actually worth losing. If you were to take the product for what it is, not knowing its reputation for initial failure, you’d be more than satisfied by the title it’s become. It just took years of development, much of it coming after the gamers who gave it a try because of its initial hype largely came away disappointed. For those that might give it a try when it hits Xbox Game Pass in June, they might have a completely different reaction to it than they would have on PC in 2016.

For games that struggled out of the gate, getting those users back is a difficult challenge. This spring saw a major expansion to Fallout 76, another title that made more news for what it lacked than what it was. Billed as four times bigger than Fallout 4, Bethesda braced fans for “spectacular” issues that were inevitable with a MMORPG version of Fallout. And the issues did come, along with some more basic complaints that Fallout 76: Wastelanders aimed to remedy.

Fallout 76 was an attempt at making a very different kind of Fallout game, though it came with the traditional catchy music and marketing of major Fallout release full of promise. But what Bethesda learned is that gamers wanted things they were used to getting from those games: namely, non-player characters to flesh out the lore and feel of a world. Without those elements, the game’s bugs and issues were even more apparent in a much more barren post-apocalyptic landscape. And so Wastelanders brings with it a raft of new NPCs that have “returned” to the West Virginia gamers first explored and found full of dangerous creatures and robots but completely devoid of living NPCs.

“With Wastelanders we got to take the bold vision of the original game and fill it in so it’s closer to the game that a lot of our fans wanted all along,” said Jeff Gardiner, project lead for Wastelanders at Bethesda. “Hopefully we did it in such a way that the people that already love it have reasons to enjoy it even more.”

If you’ve already played through hours of Fallout 76, the Wastelanders update now adds a Miscellaneous mission back at Vault 76 where you encounter treasure hunters looking for something in the still-sealed vault. From there, the NPC-filled mission fills out. And if you’re giving 76 a try for the first time with Wastelanders, your journey in the game begins by encountering these NPCs seconds after you emerge, as if they’ve always been there.

“We layered them in organically,” said Ferret Baudoin, lead designer of Fallout 76. “A year has passed and the world has changed with the arrival of outsiders adding another layer of history and interest to Appalchia.”

Much has been made of the problems gamers have found in Fallout 76 in its first year, but those that worked on it said the community that’s formed around the game — even if it tends to dive into the absurd — has a direct impact on whether improvements actually get made in a title.

“I know I’m going to sound corny, but we’re blessed,” Baudoin said, noting the active community in Fallout 76 despite its rough first year. “They’re dedicated, passionate, and have built a real community. Their feedback made a world of difference and has made Wastelanders shine all the brighter.”

Other developers say the key element in a game improving well after its release date is fan support, even if they’re not entirely satisfied with the result, because it’s likely the feeling is mutual.

“Hopefully your team cares and wants to make that adjustment to support those fans,” said Blake Low, a senior environment artist at V1 Interactive. Low’s team is working to release a first person shooter called Disintegration this summer, but he’s a Bungie alum that’s worked on Halo titles and Destiny 2, which has seen its own raft of updates and expansions in the years since its 2017 release. Many of those came after fan outcry over the life of the game, something that comes with the territory when it comes to modern titles.

“That’s something we’re trying to do right now. Be out there, be listening and continue that post-launch. And see what fans want,” Low said of Disintegration. “We’re not really talking about any DLC plans but we know we’re going to support the game post-launch. and it’s really based on what the fans want. So it is definitely important that the team cares. It makes the fans care more, too.”

Another V1 employee compared games like No Man’s Sky and Anthem — which will also see its core gameplay entirely reworked after a much-hyped but overall disappointing launch — to ET, but with a key difference. Unlike the Atari game forever trapped by its source code, the modern disappointments can always find second life after launch. As long, of course, as gamers are willing to return to give the game another chance.