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5 ‘amazing’ siblings were living in separate foster care homes, so this family adopted them all

Eleven years ago, Andi Bonura of Texas was told she wouldn’t be able to have any more children, now she has eight.

Her and her husband, Thomas’, oldest child Joey, 11, was born with a twin, Eli, but he passed away at just five months. Joey pulled through and has been living with cerebral palsy and visual impairment, but his mother told Good Morning America he’s the “happiest kid in this house.”

“When we lost Eli, we were told we couldn’t have any more children, and we were devastated,” Andi told CBS News. “And we actually started looking at adoption then, but for some amazing reason, we had two more daughters that were a complete shock.”


The daughters, Sadie and Daphne are now 10 and eight.

The Bonura family now had three children but they didn’t stop there. Knowing it would be risky to have any more biological children, they turned to fostering in 2017.

via Andi Bonura

“Then they told us to come pick up our now 2-year-old Bryson,” who joined the family right out of the NICU. “We didn’t think we would have him forever or anything. We were there to love him for now. But we found out he had siblings,” she said.

Bryson has four siblings that had all been split up into different foster care homes. So Andi asked if she could foster some of the siblings, and was approved.

“We still weren’t thinking we were going to have them forever. We were just happy they were together,” she told CBS News.

Then, to the family’s surprise, they learned that all five children would be put up for adoption because their parents terminated their rights as guardians.

“We had already been meeting with the twins, who are now 8, and we just loved them. They were constantly asking when they were going to move into our house,” she said.

via Andi Bonura

In May, after two years of going through the adoption process, they were granted the adoption via a Zoom call with through the DePelchin Children’s Center. Thomas, 8, Carter, 8, David, 6, Gabrielle, 4 and Bryson, 2 now had a forever family.

“The kids have been through a lot but they’re the sweetest. They’re amazing — and resilient,” Andi said.

Being a parent to eight children is no easy task and Andi gives a lot of the credit to the support she receives from other foster parents.

“The only reason I made it through all of this is because of the other foster moms and the support we have for each other,” she said. “Honestly, I’m nothing special. If anything, it’s the other moms who encouraged me.”

Andi says it feels like all eight siblings have been together their entire lives. “They love each other and they support each other and they look out for each other. They’re so proud to be brothers and sisters.”

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Tequilas That Whiskey Fans Will Absolutely Love

The relationship between warm weather and agave spirits reaches its annual highpoint today — National Tequila Day. It’s summer, it’s hot, we all need a drink. And while we love a good agave-based cocktail, we’re dedicating today to slow sipping our tequilas chilled and neat (maybe with a side of lime, at most).

Since so many of our fans love whiskey above all spirits, we’re tailoring our picks to their palates this time around. Many techniques used by tequila and mezcal creators are borrowed from whiskey makers. This is especially the case when it comes to the maturation process and making use of special finishes. There are also similarities between the whiskey world and that of tequila and mezcal when it comes to classification. For example, though mezcal and tequila are both made from agave, they do have some disparities. One of the key differences is in the categorization of the two Mexican spirits. All tequilas are mezcals, but not all mezcals are tequilas (just like scotch and bourbon are types of whiskey, tequila is a type of mezcal).

Whether you’re savoring it solo or virtually with friends and family across the country, there’s a tequila that best suits your whiskey-loving palate to enjoy today. We gathered a handful of our favorites below.

1800 Añejo

SRP: $34.99

The story: 1800 Tequila has been around for over 200 years, so you know they’ve put in the reps when it comes to the art of tequila making. Although we’re a sucker for their most recent release, 1800 Coconut, the true gem is their añejo – especially when it comes to pleasing whiskey-centric palates.

The taste: Throw out the notion that tequila is only made for shooters and mixed drinks. Using 100 percent Weber blue agave piñas, harvested at their peak – anywhere from 8-12 years old – this añejo is aged in French oak barrels for a minimum of 14 months, resulting in a spirit that’s perfect for summertime sipping. The añejo has a spicy-sweet nose, with a rich flavor profile consisting of toasted oak and butterscotch. The lingering, spicy finish that will have you going in for more.

Buy it if: You’re craving something outside your portfolio of whiskeys that still maintains a degree of oak and smoothness.

Greenbar Distillery’s IXÁ Reposado Tequila

SRP: $47.99

The story: Husband and wife duo Melkon Khosrovian and Litty Matthew created Los Angeles’ first distillery since Prohibition, Greenbar Distillery. It has the largest portfolio of organic spirits in the world and also strives to function as a sustainable company (they plant a tree for every bottle of spirit and case of highballs sold).

The taste: Aged in both new toasted oak and charred rye whiskey barrels, this golden-hued spirit balances the ripe agave with a hint of vanilla and caramel notes from the barrelling. Aged for nearly one year, this tequila also has spice in the finish to give your palate some subtle heat, but without a “burn.”

Buy it if: You’re wanting a summertime treat that beats the heat as opposed to the beloved warmth of whiskey neat. Best served in a chilled glass, no ice.

Convite Mezcal Esencial

SRP: $44.99

The story: Founded in 2013, but just launching in the American market this year, Convite is rooted in Oaxacan traditions. In fact, Oaxacan-born brand owner, Jorge Vera, alongside Convite producers, Daniel and Cosme Hernandez, have ties that go beyond business. Vera’s grandfather bought mezcal from the brothers’ own grandfather.

Convite is named for an Oaxacan term that roughly translates to “invitation to feast.”

The taste: This mezcal is produced from Espadín agaves with a maturity of eight years or more. It’s naturally fermented in wood vats and double distilled in a copper pot. The nose consists of smoke and stimulating citrus, while the palate is peppery with a lingering earthy finish. If you’re missing the sweet notes of whiskey, try this particular mezcal in a cocktail, such as the Honey & Smoke.

Buy it if: You like the smokiness of scotch, then this could very well be your next go-to spirit.

Casa Dragones Barrel Blend

SRP: $150

The story: For more than over a decade, small-batch producer, Tequila Casa Dragones has released a portfolio of award-winning tequilas. In 2009, Casa Dragones launched Joven — a tequila designed for sipping and pairing with food. Then, in 2014, they unveiled their signature Blanco expression as a pure silver tequila. The latest expression released just last month is the Casa Dragones Barrel Blend.

The taste: This 100 percent blue agave spirit is matured in both new French Oak and new American Oak. At the end of the aging process, Casa Dragones blends both barrel styles together resulting in an agave-forward añejo tequila. The aromatic nose gives you a whiff of agave and honey. This Barrel Blend shines through in the palate with subtle spice, cacao, and oaky notes, finishing with a hint of caramel (sounds whisk-ish, right?).

This one’s too good for a cocktail, so drink it neat.

Buy it if: You’re a purist when it comes to whiskey, but you’re feeling adventurous this evening.

Jose Cuervo Tradicional Añejo

SRP: $32.99

The story: In May, Jose Cuervo Tradicional launched its first añejo tequila, Tradicional Añejo. This premium tequila makes use of the original Cuervo family recipe dating back to 1795, is matured for over 12 months in new American oak barrels, and is finished for up to four months in Irish single malt whiskey barrels from the world’s oldest licensed whiskey distillery.

The taste: Bold and complex, this añejo is easily the best transitional spirit for a whiskey lover wanting to add tequila to their drink reservoir. Nutty and sweet nose, with a welcoming palate of vanilla, baking spices, and agave.

Buy it if: You love all the nuances of whiskey and its delicious cocktails but want to give these libations a tequila twist. Tequila Old Fashioned, anyone?

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A ‘Call Of Duty’ Pro Gives Tips On How To Up Your ‘Warzone’ Game

Few, if any, video games are hotter right now than Call of Duty: Warzone. Activision’s entry into the increasingly-popular genre has mixed all the elements of a battle royale game with the hyper-realistic feel of a CoD release. It’s been a smash hit — in its first month alone, more than 50 million gamers gave Warzone a spin. With no new Call of Duty releases on the horizon and this being a free-to-play game, we can safely assume that Warzone isn’t going anywhere any time soon.

There’s just one problem: If you’re new to the game, or if you don’t play it all that much, you might get overwhelmed by the players who are way, way better than you. Games like Warzone reward those who sink hours and hours into it, and if you’re not particularly good, it’s quite easy to get discouraged as you’re going through the various growing pains.

Warzone does offer up ways to get up to speed pretty quickly. There are a handful of practice modes for players to try out — “Warzone Orientation” gets you up to speed on controls and how things work in the game, while “Battle Royale Practice,” “Plunder Training,” and “Trials” all get newer gamers up to speed on combat against computers. But in the eyes of Nick “Happy” Suda, a member of the New York Subliners of the Call of Duty League and a frequent Warzone player, your best bet is to go with a more trial by fire approach.

“I, personally, would suggest just hopping right in with a buddy,” Suda, who has been a professional Call of Duty player since 2016, told Uproxx Gaming. “Someone who’s fairly at the same level of you, if not probably even better. It’ll be better for them to be better so he could help you. Just go straight forward, and no hesitation.”

We caught up with Suda to talk Warzone. Specifically, we wanted to get tips for people who want to get better at the game from a pro’s perspective. As with anything in life, Suda thinks there’s exactly one tried-and-true method for those who want to up their Warzone game: Spending a whole lot of time playing and getting used to the game, living with incremental progress, and accepting that you’re going to be bad until you improve.

There are, of course, some other things that could help. Suda mentioned watching streamers who sink hours into games on Twitch — unsurprisingly, he recommends checking out his fellow members of the Subliners — in an attempt to pick up on their habits and fold them into your own game, citing things like keeping a keen eye on where players like to land. Having an understanding of how both battle royale games and releases in the Call of Duty series work as a baseline isn’t the worst idea, either.

And as someone who prefers to play quads, Suda also stressed the importance of making sure you’re squadding up and sticking to a gameplan. In fact, in Suda’s eyes, someone deciding to break away from their team and play hero is “the most common mistake I see people make.”

“If you have four guys shooting one guy, he’s never going to stand a chance,” Suda points out.

While these more general pointers are useful for getting a feel for the game and having an understanding for what you’re getting yourself into, when it comes to playing like a pro, Suda has some ideas. Specifically, he wants you to grab your controller and tweak some of the settings so you’re making life a little easier on yourself. As he tells it, most, if not all, pros turn on contextual tap, automatic tactical sprint, and tap to slide. He also wants you to opt for a square mini-map and turn off all of motion blur, weapon motion blur, and world motion blur.

“Contextual tap will help you pick up loot much easier,” Suda says. “Instead of having to hold square, you just have to tap it once. So when you’re in a quick engagement and things are getting stressful and you have to make a quick play, you can pick up loot much easier. And automatic tactical sprint, this is negating the double sprint button that you have to press to engage with the automatic tactical sprint. And it’s just keeping you at full speed at every single time you sprint. And the tap to slide is tapping the slide button once, making your character slide instead of having to hold it.

“The square mini-map will make your peripherals bigger on the mini-map, therefore seeing more enemies on the map compared to a circle mini map,” Suda continues. “And the motion blur will take away from motion sickness that players might have while playing the game had its normal settings, if you turn it off it will make it run much more smoother.”

Picking weaponry and attachments that lets him take out an opponent from a distance or from close-range is big in Suda’s book — he uses the Kilo 141 or the Bruen MK9 with an MP5 and the EOD, Overkill, and Amped perks with lethal C4 and tactical heartbeat — while he opts for UAV and precision strike for when he gets on kill streaks and prefers dead silence as his field upgrade.

He also has a tip for loadouts, one that he does every time he plays and recommends everyone follows as long as they can make it to that point.

“You could buy a free loadout, or you could buy a loadout from the store from $10,000, which we all know,” Suda says. But there is a freeload out that comes in the game after the first circle closes at 13 seconds, every single game. So if you and your team don’t have enough money for a loadout, you can wait for the first circle to close. And at 13 seconds, the game will give you one. And that’s a big tip that I still use to this day. I preach to that. I stare at my clock in the game and once 13 seconds hit, we always make our way towards the loadout, making it easier to just get kills.”

When it comes to landing, Suda has a fun tip for racking up kills — just go to the very end of the map, when players are automatically kicked out of the plane and “AFK” (away from keyboard) players just stand there aimlessly. (This, as an aside, has my full recommendation, as I immediately did this after we hung up and it works as well as he predicted.) He also advises those who want to rack up kills to land at the TV station or the hospital, where helicopters are there for the taking.

On landing, Suda’s advice is pretty general — those who want to fight go along the plane’s route and in the circle, those who want to survive get away from everything and let everyone else go at it. He likes landing near the hangers at the circles outside the superstore, which is a hot zone, as are the TV station and boneyard. A general recommendation is landing near a store and to land in such a way that you can use the game’s free loadouts to your advantage.

“I like to land near scavenger packs and/or bounties,” Suda says. “If you start a scavenger pack in the beginning of the game, you could potentially be the first team in the game, or the first team in the lobby to have a free loadout. So landing your scavengers in stores are where you want to land near, and where I always land near.”

Money and armor plates are huge for any player to survive, and when you’re teaming up with friends, Suda recommends using that to your advantage. He notes that if an opposing player is facing shots from four different opponents at one time, they’re not going to have much of a chance, and even if a player is not playing quads, this is a helpful tip in any game mode that involves teams. And if you find yourself on the other side of this sort of thing, he wants you to have some tricks up your sleeve.

“The best tip to survive while being ambushed is definitely the most underrated tactical in the game, the smoke grenade,” Suda says. “So if your team has a dedicated smoke grenade player, you could always chuck up smokes and get your players out of sticky situations. Another tip I would say is always having a precision airstrike available, making it easier for you to quickly streak a team that has a better position on you, making them have to back down from that position and your team escaping.”

There is the situation everyone wants to avoid in Warzone: ending up in the Gulag. But there are ways to make sure that situation boils down to more than just getting lucky and seeing your opponent before you see them. Tacticals, for example, are your friend in that environment. Or, Suda says, you don’t need a metaphorical friend, because you could have your actual friend coaching you if you’re playing in a game with others.

“If you and your teammate die at the same time, the chances are you’re going to be in the same Gulag,” Suda says. “So your teammates spectating could call out for your teammate that’s in the Gulag, giving away what position he is, exactly where he is in the Gulag, making it an easier kill.”

Ultimately, the goal of any Warzone player — whether they’re a pro like Suda or a schmuck like the person who wrote this article — is to outlast everyone else and be the last person (or team) standing. All of these tips can help someone get to that point, and for some, it’ll happen sooner rather than later.

But in his last final bit of advice, Suda circled back to the one thing that is guaranteed to work: “Play with your friends, play with people you’re comfortable with and try to get better with them, and keep studying the game.”

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‘Lovecraft Country’ Looks Like The Show Of The Summer In HBO’s Tense New Trailer

As our own Brian Grubb pointed out earlier today, we’re about to hit a dry-spell for television shows, because even Netflix will run out of programming eventually. OK, that’s not true, Netflix will release 24 new shows you’ve never heard of every week until the end of time, but the well is getting dry for other streaming services and cable networks.

With one major exception: HBO’s Lovecraft Country.

The 1950s’-set horror-drama series, from showrunner Misha Green and producers Jordan Peele and J.J. Abrams, would be one of the pop culture events of the summer even in a “normal” summer. It’s not only timely, it also looks “really f*cking cool.”

Watch the new full-length trailer above. Here’s more.

Based on Matt Ruff’s novel of the same name, Lovecraft Country follows Atticus Freeman as he meets up with his friend Letitia and his Uncle George to embark on a road trip across 1950s Jim Crow America in search of his missing father. This begins a struggle to survive and overcome both the racist terrors of white America and the terrifying monsters that could be ripped from a Lovecraft paperback.

Lovecraft Country, which stars Jonathan Majors, Jurnee Smollett, Courtney B. Vance, and Michael Kenneth Williams, premieres on HBO on August 16.

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A Group Of John Mulaney Fans Got Ice-T To Turn The Comedian’s ‘Law And Order’ Bit Into A Reality

One of John Mulaney’s more famous bits is his impression of Ice-T being shocked on Law & Order: Special Victims Unit, specifically his confusion over sex addicts. “There is a scene in the episode where the other detectives are trying to teach Ice-T what sex addiction is, and it takes a couple of minutes,” Mulaney explains. “And finally, Ice-T gets it, and they cut to him in this close-up and he goes, ‘Oh, I get it. You mean like when someone drinks too much, or snorts cocaine, or bets the house on the ponies?’ I was like, ‘Yeah you got it, man.’” Mulaney then imagines Ice-T providing examples for other things, like when someone smokes too many cigarettes, or shops too much with credit cards, or plays too many scratchy lotteries. You get it (or just watch the bit here).

It’s unclear if Ice-T was aware of Mulaney’s impression before, but he definitely is now: a group of Sack Lunch Bunch fans came together to get the rapper-turned-actor to turn the bit into reality. “About a couple of days ago, I got a little high and thought it would be funny to buy a Cameo from Ice T, to fulfill John Mulaney’s wish to hear him just listing off examples of addiction,” YouTube user “hannah elizabeth” wrote. “With the help of my friends in John Mulaney Petuniaposting on Facebook, we were able to make it a reality.”

I love everything about this, including that there’s a “shitposting” internet group named after John Mulaney’s dog Petunia. The internet can be good. Not often, but sometimes.

(Via the AV Club)

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King Von Condemns Snitching In His Hair-Raising ‘Why He Told’ Video

Rising Chicago star King Von questions the loyalty of a onetime friend in the hair-raising video for his new single “Why He Told.” Von, a member of Lil Durk’s Only The Family clique, has only been active for around two years, but already, he’s one of the Windy City’s go-to artists for stark tales of street life as his profile grows from promising newcomer to certified star in-the-making.

The “Why He Told” video sees Von reminiscing on a former associate who couldn’t handle the pressure when the authorities came around asking questions. “Could’ve did that time,” he sighs on the chorus, condemning his partner-turned-snitch. The video tracks with the lyrics, opening on a female officer activating a tape recorder and rewinds through the guilty visions of the aforementioned snitch, who imagines Von pursuing him and wakes up in cold sweats from the guilt of turning his coat.

Earlier this year, Von released his second album, LeVon James, to a warm reception from both fans and critics, as well as a respectable No. 63 debut on the Billboard 200. The album featured appearances from G Herbo, Lil Durk, NLE Choppa, Tee Grizzley, YNW Melly, and Yungeen Ace. Von also recently appeared on Mozzy’s “Body Count.”

Watch King Von’s “Why He Told” video above.

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‘The New Mutants’ Virtual Panel Was Easily The Biggest Draw For Comic-Con’s First Day

Despite having to move the entire event online due to unprecedented conditions, this year’s Comic-Con still managed to draw a significant about of eyeballs for its first day of virtual events and panels. But one of those virtual panels stood head and shoulders above the rest: The New Mutants.

As of this writing, The New Mutants panel has racked up over 110,000 YouTube views, which easily puts the long-delayed mutant movie far ahead of its competition for Thursday. Here were the heavy hitters for the day, and as you can see, not one of them reaches half of The New Mutants‘ numbers. Although, in fairness, the Star Trek panel did experience technical difficulties when Viacom forgot to whitelist Comic-Con’s YouTube channel causing the virtual panel to be temporarily pulled for copyright infringement. Whoops.

Top Comic-Con@Home Panels For Day 1

The New Mutants – 110,000+ views
Star Trek – 42,000+ views
The Boys – 32,000+ views
His Dark Materials – 22,000+ views
Marvel’s 616 – 20,000+ views

The appetite for The New Mutants is particularly impressive given the film’s numerous delays. The mutant horror movie bore the brunt of Disney’s massive acquisition of Fox, and for a long while, it looked like The New Mutants had vanished into the ether. But then director Josh Boone surprised X-Men fans by revealing that Disney had given him the opportunity to finish the movie, which only needed some editing and visual effects work. (Boone is adamant that the film didn’t require reshoots despite rumors.) Everything was moving along nicely for an April 2020 release date with Boone and the cast doing press in the weeks leading up to its release.

And then the pandemic happened.

The New Mutants found itself punted to an August release date, which is looking increasingly unlikely by the day and has sparked a renewed call for a streaming release. But while that approach is mired in uncertainty, one thing’s for sure, X-Men fans are here for The New Mutants, and they’re in it for the long haul.

(Via Comic-Con International on YouTube)

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The Strokes’ ‘Ode To The Mets’ Video Is A Surreal Journey Through Time

There is a seemingly endless supply of songs devoted to new New York City, but there are decidedly fewer songs that praise the city’s sports teams. Then, of course, there’s The Strokes‘ “Ode To The Mets,” which arrives off their most recent record, The New Abnormal. While the song isn’t explicitly about baseball, the group shared a video accompanying the track on the same day The Mets are poised to play their first post-quarantine game.

Directed by longtime collaborator Warren Fu, the visual takes the viewer on a journey through time by combining old-school footage with futuristic CGI. According to DIY, the visual is “loosely inspired” by a conversation Fu and vocalist Julien Casablancas had about the intro to the TV show Cheers.

Ahead of the visual’s release, Casablancas opened up about not being able to tour behind the album due to the pandemic. While it’s true the tour has been put on hold, this wouldn’t actually be the first time the band has gone without touring behind a record. In a recent interview with The Guardian, Casablancas explained a conflict in the band led them to forgo a Comedown Machine tour. “People are like, ‘Oh man, you’re not able to tour!’ I’m like, ‘That’s a bad thing?’” he said. Additionally, Casablancas said the band nearly postponed The New Abnormal but eventually decided to go ahead with their original rollout. “The idea came up, I suppose because we can’t really promote it,” Casablancas said. “But it didn’t seem worth postponing.”

Watch The Strokes’ “Ode To The Mets” video above.

The New Abnormal is out now via RCA. Get it here.

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What We Learned From Microsoft’s Xbox Series X Games Event

Microsoft’s Xbox Series X game event on Thursday was an opportunity to get gamers excited about the computing giant’s own next-gen console, starting with a very familiar protagonist in Halo‘s Master Chief. If you’re looking for differences between Sony and Microsoft in how they approach their latest consoles, you’ll have to look deeper than the events they’ve put on in recent weeks in lieu of the more traditional E3 and in-person showcases the industry has come to expect.

Both companies have already spent time teasing performance and instead focused on games, which ultimately may be what gets people to pick one console over another. But their approach to showcasing those games is also very similar. One of the biggest pieces of news from Thursday’s event was that Destiny 2 and its expansions would hit Game Pass on Xbox Series X. One can pretty easily make the connection to Sony giving away GTA V for the PS5, too. Old favorites are good, sure, but people want new games to make it worth shelling out for a new console. And Microsoft did show off at least glimpses at some considerable titles.

Here’s what we learned from Microsoft’s event.

Infinite Nostalgia

Halo Infinite led off the event, and for good reason. Master Chief has been with Xbox since the beginning, and we got both a cinematic showing the creation of Master Chief armor and some gameplay that looked pretty crisp, all things considered. The game looked less technologically impressive than others we’ve seen, but it did look like a good Halo game, if that makes sense.

The gameplay saw plenty of familiar weapons as Master Chief deftly took down Grunts, Brutes, and Elites to the familiar battle cries you’ve come to know and love of your Covenant enemies over the years. The Halo setting looked like the first few levels of the original game’s campaign. Everything was familiar and those who have played the series undoubtedly got a jolt of nostalgia watching Chief’s assault rifle-obstructed view of the Halo ring’s greenery and alien installations. Modern first-person shooters need a lot more than campaign nostalgia to be worth the squeeze, but Halo Infinite looked the part at first glance.

Here, Take This

Microsoft showed off a number of different games from its studios, and not to over-generalize, but there were a lot of shooters. Guns were everywhere, starting at the top with Halo and working down the rest of the hourlong show. Warhammer 40,000: Darktide, CrossfireX, S.T.A.L.K.E.R 2, and Destiny 2 all featured gunplay on top of Halo‘s alien killers. State of Decay 3 featured a bow, sure, but it’s weaponry all the same. A Phantasy Star Online sequel also made some Dreamcast shooter die hards very excited.

There’s nothing wrong with shooters, of course, but it was a theme of the day for sure.

Honey I Shrunk The Survival Game

One of the sillier titles was a backyard survival game that looks a lot like Honey I Shrunk The Kids called Grounded. It was a bit of an oddball: an Obsidian survival game that looks cartoony and features children trying to survive as tiny shrunken kids in an oversized backyard. No oatmeal cream pies in sight, but it was tough to think of anything else even while leaf homes were assembled and ants and spiders were getting after some very small children in the trailer for this one.

Jack Black, Psychonaut

I’m not sure if Jack Black was on your video game event bingo card, but you were probably a big winner on Thursday if you expected to see him doing a song for Psychonauts 2. Some extremely trippy gameplay video was paired with a brief behind-the-scenes of Black in the recording studio making a song for the sequel to the 2005 Double Fine hit. The song was actually pretty good, and the vibrant scenes from the game are intriguing, but it was definitely more of a music video than a gameplay video that lets us know how the sequel will actually play.

Sooner Than Later

One interesting note The Verge pointed out is that Microsoft’s initial promise that its next-gen console won’t be immediately necessary to get the latest games wasn’t backed up by its presentation Thursday. Games like Forza Motorspot, Fable, Avowed, As Dusk Falls, Everwild, and State of Decay 3 were revealed for the Series X and Windows PC, but not the existing Xbox One. Previous quotes from Microsoft had indicated the company doesn’t want gamers to feel they need to rush to buy a new console, at least right away. But there wasn’t any real clarification on when those games were coming out and whether Xbox One gamers will get to play them.

What We Didn’t Learn
Well, the price. Of anything, really. Much like the PlayStation 5 event last month, there wasn’t a console price to be found on Thursday. In fact, we only really got glimpses of the console itself during the event, mostly at the end in a flash of its recap video.

There’s still the question of how much next-gen games will cost, with NBA 2K21‘s $70 next-gen pricetag undefined as an outlier or the new industry standard price. Thursday was more about hype and hope than reality, of course, but “Holiday 2020” is rapidly approaching and there’s still a lot to learn about what the industry will be like come winter.

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Seth Green On The 200th Episode Of ‘Robot Chicken’ And Why He Still Loves Pop Culture

Staying power is a fascinating thing in a world where so much seems to burst and fade. Is it the product of good luck? Surely that’s a factor, but probably not as much as talent, drive, and above all else, flexibility. People will, I am sure, deny or defer the credit for the decisions made to attain it. Humbleness (false or otherwise) is the default, but achieving staying power is a for-sure engineered thing.

Incredibly, it has been 15 years and 199 episodes since Robot Chicken crawled out of Seth Green, Matthew Senreich, Douglas Goldstein, Mike Fasolo, and Tom Root’s heads (a continuation of a concept born as a 1999 Late Night with Conan O’Brien sketch that Green and company made to avoid doing a regular interview). I say “incredibly” for its longevity, but also for all that has gone on in and around pop culture since then and the show’s ability to stay at the top of its game.

Again, it’s something engineered. But how? We sought to find out by talking with Green ahead of Robot Chicken‘s 200th episode (which airs Sunday on Adult Swim at midnight) about opening things up to other people’s ideas, a trail of broken toys, and how the show handles casting. And because Robot Chicken is all about specific retro tastes, we also delve a little into the cult classic rollerblade epic, Airborne.

How do you make this feel special while recognizing the 200 episodes and the achievement that that is?

I wanted to do something that still felt new and original and still felt like Robot Chicken. We used the regular episode format, but we did some very different things, and then packed it with some guest stars and ran a little bit of a narrative. Without giving away any spoilers, I’ll just say that I’m really happy with how it turned out, and I’m excited for people to see it.

I know going into season 10 there was a bit of a narrative as well, is it exciting to try to loop that into the show more?

The show is primarily a sketch show, so we really focus on that, but when there are opportunities to tell a longer sketch or a longer-form narrative, if a joke can sustain itself over several sequences, then we’ll play with that. The best thing about Robot Chicken, I think, is that it’s a little bit of a loose format, and so that gives us a lot of creative freedom.

How has the show changed and grown in terms of technical capabilities? Is it easier, is it quicker, are you able to do more?

It is a little bit easier. The thing is, you just get used to a process. When we first started the show, we were using a lot of toys straight out of the packages, and that required a lot of modifying to be able to animate them over hours, if not days. Just over time, we’ve refined the process of building the characters, or the technology is advanced with respect to how to capture stop-motion or technological improvements that give us better visual effects. Also, the longer you work at something, the more familiar you become with it, the faster, and hopefully, more high quality you’re able to make it.

Where are those toys, by the way?

All that stuff, unfortunately, breaks down almost entirely over the course of production. There’s very little we’re able to retain, and then you get the decomposition of materials like foam or plastic.

Action-figure cancer. Black spots. We all know it.

It doesn’t last too long. We save what we can. We repurpose anything that we can, but a lot of stuff just either dissolves or gets destroyed in the process.

You’ve been involved in pop culture for the longest time. Is it challenging to stay engaged in these worlds as things have changed and grown? Obviously there are certain elements of fan culture that might make it harder to stay engaged with these things, toxicity and such. Are you still as up for this stuff as you were when you started?

That’s an interesting question. There’s such a volume of content or media or pop that it is a bit impossible to stay as deeply connected as anything I’ve spent my life in study of. With Robot Chicken, we listen to other voices beyond mine. In the first season, it was just the four or five of us. Then in the later seasons, we’ve gotten dozens of other people involved in the writing and the concepting, so it’s not as on me to keep it all straight. But I’m still a fan of pop. I still like to pay attention to what’s happening, and I love discovering new things and becoming passionate about them.

Was it hard to make that decision?

It’s different than a narrative show with ongoing characters who are meant to evolve in a story. It’s a little bit easier, I think, to listen to other voices with respect to the pop culture they were influenced by or the inherent ironies they may have noticed about it. The best thing that I can do is not be such a control freak that I have to govern and dictate every aspect of our show. It makes it a little less fun for anyone else that wants to participate and I think it would ultimately be less fun for me to shoulder the whole weight of that burden. Making Robot Chicken is a 12-to-15-month exercise, and it can be all-consuming if I let it. Just in an interest to continue to evolve creatively and make other things, including continuing to perform, it’s critical for me to delegate responsibility and give other people the opportunity to improve on it.

With everything going on with casting… Mike Henry no longer voicing Cleveland with Family Guy, etc. You do a show where there’s a lot of voice work, and there’s a lot of character work. How does that go into your process going forward with the show and with anybody that you’re casting?

It’s tough with Robot Chicken just because we’re limited by our budget and how many people we can actually hire. If we have a character, let’s say, for example, there’s a Black character, and that character has more than one line or one word, then we will always cast a Black actor in the role. Where it gets tricky is in an episode of Robot Chicken, just based on our budget, we can hire five to seven actors, and each of those actors will do three character voices. So you may get one main character that has seven or eight lines, and then you may get two other characters that only have one or two lines. In an average episode of Robot Chicken, there’s over 60 or 70 characters, and each of those characters may have something as small as a gasp or a reaction or say, “Oh no.” In that instance, we simply can’t afford to tailor every casting to its appropriate counterpart. In any instance, especially in a long-form show like Crossing Swords, we always cast appropriately, but we also don’t make shows where the race is the detail, where the portrayal of the character is what the thing is about. All in all, I absolutely support inclusion and accurate representation and believe that there is room for all of the performers that want to make stuff, that want to perform.

I know you don’t have control over it, obviously, and you’ve been really respectful about the process — but Detours with Star Wars. A lot of content that’s been in a vault has seen the light of day. Do you think that’s something that’s a possibility? I’m not necessarily looking for the insider answer, but just in your gut, do you think, “Huh, there’s a want right now for something that people can unite behind,” and Is this a good time for that?

Well, I’ll only say that I stand behind what we made, and I appreciate the place from which it was conceived. I also understand that the entire mandate of Lucasfilm as a company and Star Wars as a brand evolved when George [Lucas] sold the company to Disney, and the decisions were made to make new movies and expand the brand. It’s just a different time. The real answer is: I don’t know. That doesn’t seem to be the current direction. The content exists, so you can never say never, but I also really respect the plans of the company to pursue the current direction.

This last one goes way back — how intense was it to film the race scene at the end of Airborne? I re-watched that scene last night, and it seems really intense for what it was in 1993. How much choreography and planning was involved in that?

That movie was produced by the same people that made The Passion Of The Christ and Immortal Beloved. They were not joking with respect to production. Rob Bowman, who’s gone on to be an incredible director and showrunner, directed that movie, and stylistically was swinging for the fences. That end sequence took over two weeks to do and covered dozens of individual hills, it was not an actual single hill. Between the team and the second unit camera team and then all of the rollerbladers doing all the stunts, everybody was just trying to make it sensational. In most cases, I had a stunt double doing any of the more dangerous things. I didn’t have to learn much more choreography than being able to stand up on skates without falling down. Also, my character was supposed to be terrible at skating, so anytime I fell or looked stupid, it only worked for the character. I love that movie, though. We had so much fun making it.

It’s just a fun, light, nice ’90s movie. It’s a fun watch.

It’s about a kid on rollerblades. People bring it up all the time, I’m glad you did. It’s such a fun one. Especially when we made it, it was the hope that anybody would ever see it but not the assumption. Especially because it came out, I think a back-to-school week and the poster art didn’t really show people what the movie was about. It’s always surprising that people saw it or liked it.

‘Robot Chicken‘s 200th episode airs on Sunday at midnight EST.